Posts Tagged ‘tides’
Maybe a little obsessed
So, for the past week and a half I have been trying to create a unique world for my D&D campaign. My wife thinks I’m nuts and she might very well be right in this assessment. The thing that is rather funny, I think, is that I’m trying to use pseudo-science to make my world different from Earth as far as the appearances are concerned, but similar otherwise. For example my world (codenamed RP1) is somewhat larger than Earth, orbits a much cooler star (K0 star category), and has two moons. The trick here is that the life on this planet is very similar to that on Earth, so some things will have to be the same.
Right now I’m working on the moons and it’s proving to be a headache. First, I want one moon to be much larger in appearance than Luna from Earth (about 0.5 degree viewing angle). However, I also want it to have an orbit of around three days. Additionally, it mustn’t have too great of a tidal effect on the planet, otherwise all kinds of things would go nuts, including planet’s rotation around its axis. And now I read some study that a planet a little larger than Earth or Venus would get completely disrupted by the tidal pull of its satellite. In short, it’s all way too complicated :\ I may need to either overlook some things or just go back to Earth-like planet.